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NijiKoshien General Info

NIJISANJI Koshien, or NijiKoshien, is an event held every year by ANYCOLOR (the parent company of NIJISANJI in coordination with KONAMI (the creator of PowerPro). 

For NijiKoshien 2022, there will be 8 coaches: Kagami Hayato (returning champion), Shiina Yuika (NijiKoshien 2020 champion), Kuzuha, Sasaki Saku, Lize Helesta, Nui Sociere, Ibrahim, and Leos Vincent. 

On July 9th, these coaches will attend the NijiKoshien 2022 Draft in order to determine their teams for this year's tournament. The coaches will be allowed to pick other Livers (who have agreed to join) as their members. These Livers will NOT be playing the game. PowerPro allows the player to customize their team members' names and appearances, so the coaches will create their teams based on the Livers that they drafted. 

More detailed info about rules and format can be found on the NijiKoshien 2021 guide (assuming nothing changes).

NijiKoshien 2022 Schedule

July 10 - August 7: Training Period + Maimoto Keisuke and Tenkai Tsukasa's News Program every Tuesday and Friday

August 11, 1900 JST: NijiKoshien Siren Event
August 11, 2100 JST: Final Recap

August 12, 1300 JST: A-League Bracket

August 13, 1300 JST: B-League Bracket

August 14, 1800 JST: Finals

Basic PowerPro Information

The game mode that the coaches will be playing is called Eikan Nine. In this mode, players will take the role of a high school baseball coach. As the coach, the player will teach and hone the skills of their students as they try to make it all the way to Koshien, the national baseball championships!

The rest of this Info page will be used to document various skills and stats. For more info on gameplay, please refer to the NijiKoshien 2021 guide or the Eikan Nine 2021 guide (although there have been some changes to the 2022 version, the basics remain essentially the same).

PowerPro Info

Stats

Fielder Stats 
Aside from Trajectory which is rated from 1-4, the other stats are rated 0-100 and also assigned a letter grade. The higher the number, the better they are in that stat.
Letter Grades: G: 0-19, F: 20-39, E: 40-49, D: 50-59, C: 60-69, B: 70-79, A: 80-89, S: 90-100

「弾道」(Dandou = Trajectory)
Higher numbers mean higher trajectory. This can lead to more fly balls (which are really easy to catch), but when paired with high Power, can lead to more homeruns!


「ミート」(Meet = Contact)
This determines how likely you are to hit the ball when you’re batting!


「パワー」(Power)
This determines your batting strength!


「走力」(Souryoku = Speed/Running Strength)
This determines the speed at which you run while running/stealing bases and defending!


「肩力」(Kataryoku = Shoulder strength)
This determines how fast you can throw the ball during defense!


「守備力」(Shubiryoku = Defense)
This determines how quick and smooth your throwing action is during defense! Higher numbers help you make bigger plays and defensive maneuvers!


「捕球」(Hokyuu = Catch)
This determines how well you catch the ball! The lower the number, the more prone you are to making defensive errors (results in an ! appearing above their heads).

Pitcher Stats
Aside from Ball Speed which is measured in km/h, the other two stats are rated 0-100 and also assigned a letter grade. The higher the number, the better they are in that stat.
Letter Grades: G: 0-19, F: 20-39, E: 40-49, D: 50-59, C: 60-69, B: 70-79, A: 80-89, S: 90-100


「球速」(Kyuusoku = Ball Speed)
This determines your maximum ball speed when you pitch. Measured in km/h. 


「コントロール」(Control)
This determines how well you control the ball when pitching. Leads to more accurate pitches. 


「スタミナ」(Stamina)
This determines how much you can pitch in a single match. There are ways to reduce or increase stamina usage.


Pitching Proficiency Diagram
This diagram demonstrates the different types of pitches that they can throw. The more the gauge is filled out, the more proficient they are at it (it determines how much “change” in movement the ball has in that direction). The direction arrows are from the receiving batter’s POV. 

 

Stats

Skills

These skills are rated from G to A (G being the lowest and A being the highest). G, F and E are debuffs while C, B, and A are buffs. D is neutral.)

General Fielder Skills

「チャンス」(Chance)

This affects your Meet and Power when Runners are in a Scoring Position (on second or third base). 

「対左投手」(Against Left-handed Pitchers)

This affects your Meet and Power when batting against a Left-handed Pitcher. 

「キャッチャー」(Catcher) (only available for Catchers)

This affects your ally Pitcher’s Stamina and Control. 

「ケガしにくさ」(Injury Resistance)

This affects how likely you are to be injured. 

「盗塁」(Base Stealing)

This affects how fast you run while stealing bases.

「走塁」(Base Running)

This affects how fast you run while running bases.

「送球」(Throwing)

This affects how much the ball deviates when you throw it during defense.

「回復」(Recovery) 

This affects how quickly you recover stamina (not sure if this affects this game mode).

General Pitcher Skills

「対ピンチ」(In Pinch Situations)

When there is an opponent in a Scoring Position (second or third base), this will affect your pitching speed and curvature(?). 

「対左打者」(Against Left-handed Batters)

This affects your ball speed, control, and stamina consumption when going against a Left-handed batter. 

「打たれ強さ」(Poise)

This affects how likely you are to become dizzy after not consecutively letting batters run. 

「ケガしにくさ」(Injury Resistance)

This affects how likely you are to be injured. 

「ノビ」(Backspin)

This affects how quickly your fastballs look like they’re moving. Easier to strike batters out. 

「クイック」(Quick)

This affects the speed of your pitching motion.

「回復」(Recovery) 

This affects how quickly you recover stamina (not sure if this affects this game mode). 

Skills

School Reputation

A school's reputation is incredibly important as it affects:

1. How many progress cards you get access to

2. Your ability to Scout for new players (you get more Scouting tiles and Scouting success rate increases)

3. The number of new students willing to join your school (and the quality of those students)

4. How many of your seniors might get Drafted to become pros.

5. Ground Level (this is the quality of your campus's field and affects your training efficiency)

The tiers of reputation from weakest to strongest are: 

「弱小」(Weak), 「そこそこ」(So-so), 「中堅」(Mid-Level), 「強豪」(Powerhouse), 「名門」(Prestigious)

Reputation
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